Durability
Most items lose durability at a rate that depends on where they are kept. At zero durability, equipment can be repaired. Other items are destroyed. Rain and snow increase outdoor wear with their intensity. At normal intensity, rain adds 300% of the base rate and snow adds 200%. Toxic rain adds twice as much as ordinary rain.
Basic
Carried 10% · Indoors 10% · Outdoors 100%
Equipment
Carried 0% · Indoors 0% · Outdoors 100%
Food
Carried 30% · Indoors 50% · Outdoors 100% Below freezing or in a working cooler, food decays at 5% of its usual rate.
Tip
To repair gear, select it in Inventory or Equipment and choose Repair. The action consumes one repair kit of the gear’s tier from carried or nearby supplies.