Treatment
Stops Bleeding, boosts Health and Vitality recovery and helps build disease immunity. The treatment's effectiveness depends on the medic's skill and the quality of the medicine used. Note: Self-treatment is 50% less effective.
Open wounds
If a treated unit takes damage, the treatment is canceled and they get the Open Wounds effect, preventing further treatment for 6h.
Tip
A medic can treat bleeding, sickness or lost vitality. A settler missing only health cannot receive treatment. Allow medical work and make sure the medic can reach the patient. The patient’s treatment list determines which medicines the medic looks for.