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RuneEra

Social

Settlers’ conversations change their opinion of each other. The time of day and hidden personality traits influence the outcome. Settlers with similar traits bond more easily, while a bad interaction can start a fight. A relationship’s status also affects daily life.

Neutral

These settlers know each other but have no special relationship.

Friend

Friends prefer to belong to the same guild and gain a small mood bonus.

Rivals

Rivals prefer different guilds. Rivalry slightly lowers mood.

Couple

Partners want to share a bed. Their relationship improves mood.

Married

Spouses get a larger mood bonus for their relationship than an unmarried couple. Assign them a bed they can share.

Hostile

Hostility lowers mood. Encounters often end in a fight.

Tip

If two guild members dislike each other, have one give the other a gift to help mend their relationship. If they keep fighting, move one of them to a different settlement.