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RuneEra

Room

Build

To create a room, you must build a completely enclosed space using walls. Doors count as part of the wall and are required for access. Note: Natural rock and fortified walls cannot be used to form a room.

Size requirement

Small room: 1 - 15 Basic room: 15 - 225 Large room: 225 - 400

Temperature

A room's ability to hold temperature is determined by its size and wall insulation. Larger rooms require more energy to heat or cool, while better insulation reduces that demand. Insulation value is present on hover tooltip in parenthesis next to temperature.

Luxury

A room's luxury is determined by its flooring and the furniture placed inside. Luxury value is displayed in hover tooltip room section in parenthesis.

Room type

A basic room can be specialized by placing appropriate facilities inside.

Dining

Settlers eat faster and gain a mood bonus. Requires: a table and a chair Not present: crafting, rest or recreation facilities

Medical

Prevents disease spread. Add beds here so patients can rest and receive treatment. Requires: Apothecary station Not present: craft, recreation.

Kitchen

No work speed penalty Requires: cooking station Not present: craft, recreation, rest

Recreation

Increases recreation speed Requires: recreation Not present: craft, rest

Barracks

Sleeping in a shared bedroom improves mood. Requires: two or more beds Not present: crafting or recreation facilities

Bedroom

A private bedroom gives its owner a larger mood bonus from sleep. Requires: one bed Not present: crafting or recreation facilities

Craft room

Increases crafting speed and rarity. Requires: one crafting station Not present: rest or recreation facilities

Workshop

Avoids the crafting speed and rarity penalty for unsuitable rooms. Requires: multiple crafting stations Not present: rest or recreation facilities

Prison

Increases recruitment probability 20%. Requires: wooden handcuffs Not present: craft

Tip

If a room is not recognized, check the complete wall perimeter and doors; natural rock and fortified walls do not enclose rooms. Check furniture requirements and excluded facilities if its type is wrong. Cover the interior with a settlement zone for cleaning. Dirt lowers luxury; heating and cooling still need suitable sources.