Room
Build
To create a room, you must build a completely enclosed space using walls. Doors count as part of the wall and are required for access. Note: Natural rock and fortified walls cannot be used to form a room.
Size requirement
Small room: 1 - 15 Basic room: 15 - 225 Large room: 225 - 400
Temperature
A room's ability to hold temperature is determined by its size and wall insulation. Larger rooms require more energy to heat or cool, while better insulation reduces that demand. Insulation value is present on hover tooltip in parenthesis next to temperature.
Luxury
A room's luxury is determined by its flooring and the furniture placed inside. Luxury value is displayed in hover tooltip room section in parenthesis.
Room type
A basic room can be specialized by placing appropriate facilities inside.
Dining
Settlers eat faster and gain a mood bonus. Requires: a table and a chair Not present: crafting, rest or recreation facilities
Medical
Prevents disease spread. Add beds here so patients can rest and receive treatment. Requires: Apothecary station Not present: craft, recreation.
Kitchen
No work speed penalty Requires: cooking station Not present: craft, recreation, rest
Recreation
Increases recreation speed Requires: recreation Not present: craft, rest
Barracks
Sleeping in a shared bedroom improves mood. Requires: two or more beds Not present: crafting or recreation facilities
Bedroom
A private bedroom gives its owner a larger mood bonus from sleep. Requires: one bed Not present: crafting or recreation facilities
Craft room
Increases crafting speed and rarity. Requires: one crafting station Not present: rest or recreation facilities
Workshop
Avoids the crafting speed and rarity penalty for unsuitable rooms. Requires: multiple crafting stations Not present: rest or recreation facilities
Prison
Increases recruitment probability 20%. Requires: wooden handcuffs Not present: craft
Tip
If a room is not recognized, check the complete wall perimeter and doors; natural rock and fortified walls do not enclose rooms. Check furniture requirements and excluded facilities if its type is wrong. Cover the interior with a settlement zone for cleaning. Dirt lowers luxury; heating and cooling still need suitable sources.